Starsector tech mining. As for what Alex had to say about them. Starsector tech mining

 
 As for what Alex had to say about themStarsector tech mining  Starsector Beginner’s Guide Part 2 – Colony Building Various structures can be built to increase this rating such as an orbital station, patrol HQ (for in-system NPC patrol fleets), ground defenses,

Hay Guys, since today i use the "Slightly better Tech Mining Mod" (yes, i have other mods active) and i thing there is a Problem. Read through those main mission descriptions carefully! This is also save-game compatible (but I cannot guarantee anything if you remove it mid-save). Try “Slightly better tech mining” mod, you can remove decay with story points and it no longer gives useless resources, but the value of excavated stuff is the same. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Hi-tech is the best orbital station by far Step 6: Build an Orbital Laser Drill. FYI, mining specifically has two different items with separate requirements (each industry can only have one item at a time). ) (One of the custom starts you can get for Nexerellin involves you having a personal quest for revenge on the head of the Sindrian Diktat. Download link. The ship will then be produced and delivered at the end of the month, stored at the designated planet. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. I'll second that DIY and Better Tech-Mining are good mods. 8a (hte) Magellan Protectorate 1. On a few worlds I found vast ruins and therefore decided to set up tech mining, directed it to my main colony, and let it go. Wow, Hypershunt Tap would actually be good on this planet. Advertisement Coins. Tech Mining does payoff! comments sorted by Best Top. Smuggler, trader, warlord, planet administrator, etc. Pteroma - Shield tanking cruiser, can pack quite a punch. Acquiring special items can be difficult as they are somewhat to very rare. Basically follow the above guide. Starsector is very different, in that unlike WoW, you have numerous playstyles. 1] Slightly Better Tech-Mining Post published: October 4, 2022The mechanic where you're able to find tens of thousands of the least valuable commodity in the game needs to be dialled back a bit. An in. It is very fast, as fast as the Falcon, which means it can easily keep itself out of trouble and quickly join the fight if it enters the battle as reinforcement. 1a] Unknown Skies by Tartiflette [0. yes mjlornirs are Flux hungry and not very fit for low tech ship but consider majority of legion role was for supporting purpose having fast turn rate and good accuracy weapons was a better trade rather that having good flux and bad turn rate weapons who eventually make the ship it self moving for chasing a running opponent for entirely game. ago. Because it requires no crew, travel drive, or any kind of independent command core, the Gargoyle operates more effectively in combat than a free-flying hull of similar size. Producing a commodity internally reduces the expenses of the industries using the commodity, on top giving you a place in the market for that commodity. The Hegemony is the dominant faction in the Sector. 25 instead of a 1. ago. Link (v1. In general, some of the "expansion" mods are great. 95. It's an industry that gives you diminishing returns of items you want, and decent credits-worth of. Teck was originally formed in 1913 as Teck-Hughes Gold Mines Ltd. - Fixed crash when tech expedition's source market is destroyed Version 1. My first and oldest mod. You should also use "hazard pay" on your mining planet to make it grow. Visiting the bars of your habitable planets will invite a Luddic missionary asking you to pledge the teachings of Ludd on your world. Hence, i decided to write this little guide to show any new players the basic guidelines to get started with the game. There are others, and it gets blurry in places, but for this post, these two are what’s important. Hardly useless. Infinite tech mining. Also, Google should be able to help with colonizing questions. Usually after the final set of patch notes come. 40K subscribers in the starsector community. Plus the usual, probes, ships, research bases, mining bases and orbital habs. It used to be called Starfarer. derp)CoatlChicomoztocDuza. 1-1. The first month after tech mining is finished you are guaranteed one piece of rare loot no matter how crappy the ruins are, and a vastly increased chance for additional rare loot. useless materials that other industries supply in vaster quantities. Starsector > Mods > [0. That movie was the shit. Titan AE. Commerce is an industry. Once I got the colony's stability handled, it was simply a matter of having enough money to handle. 10 votes, 10 comments. Any planet with either a heavy industries or an orbital works can be raided for blueprints that faction knows. Open menu Open navigation Go to Reddit HomeGo to starsector r/starsector. Re: [0. Despite occasional shortages, resilient. So probably not worth it if you have access to most and can farm AI cores but can be useful in the mid game I guess. Between you and me though, tech mining is pretty bad and you're unlikely to get anything worthwhile unless you're super lucky. I don't know how to make proper mods, and I'm too dumb and lazy to understand it. Think of it as a temporary science outpost - it is after all mostly an investment for a chance to get blueprints/cores. It re a ds your s a ve file, simul a tes your desired (size-6) colonies on a s m a ny combin a tions of pl a nets a s possible, a nd shows you which combin a tions a re the most profit a ble. If Tech Mining is not possible, then both refining and Fuel Production. Go to starsector r/starsector. Excellent aesthetic and balanced decently well. -The Redentor capital ship, large low tech capital ship with great firepower. There are also three types of orbital stations. The remnants of a people murdered by the Hegemony in a brutal conflict, they desperately cling on to the remnants of their once-great fleet in a. Better Tech-Mining makes tech. Starsector version 0. Find the farm world (s) first, then figure out where you can put mines nearby. A mine explodes when it hits shield or hull, or when the nine's ten second timer goes off. 4X game features in Starsector. , 0. 1a] Better Colonies 1. Follow-up post: In the current version (i. After some months, the chances you find blueprint/rare item becomes so low, that is better to go and get those items by raiding, also freeing industry slot for something more valuable by deleting tech-mining. 5/ has miniscule returns (you can literally get more from. The only thing Starsector would benefit from releasing on steam would be even bigger modsToday in starsector I play as a scavenger who is only allowed to recover ships. Ships. Yunru's Pirates and Pathers. Very safe to add. Re: Tech mining drops. There are two things I'd like to see with this: 1: A break-down, for tech-mining, of what came from where; this is important information for picking the point at which to shut down the tech mines in favor of other industries. I have seen plenty of corrupted nanoforges, colony items of all kinds, a bunch of weapons, and many many blueprints. 2 is a frigate converted from the Mudskipper. I have one size 10 colony with a tech mine, and several size 3 colonies with tech mines, but only the production report only mentions the size 10 colony receiving weapons and LPCs. Fill Industry slots with (EDIT) 1)Commerce, 2) Tech Mining (when possible), 3) Refining or fuel production. The sustainable development, extraction, and production of critical minerals and energy resources fuels the technologies of the future, from electric vehicles to green energy. There is also a mod in beta called exiled space on the unofficial starsector discord but it also has many bugs ad it's still under construction. However, the upkeep cost is limited to 1…. 0. tech mining vanilla feels so worthless hahaha tested it so far in 3 different games, no problem so far, issue is non of those games i play deeply into the campaign. 95 threats do not appear till the colony reaches size 4. Premium Powerups. 2D RPG/Trade/Fleet Combat Game. ago. 96,. Increased monthly drops for smaller ruin sizes 0. and ample ruins for tech-mining. Given how many players seem to happily satbomb millions, we've no place to judge though. Also consider Better Tech-Mining (By Yunru). 3/ provides *no* benefit to the colony. Drugs are exported as long as the AI has a demand for it (Mining) not until you stop importing organics. Based on available resources, Mining can produce the following. by InquisitorViktorTarr. But for the first few months it can yield some. If you are trying to do tech-mining early game hoping to strike big when you are still worried. This means you can personally manage more planets and eat the mismanagement stability penalty as long as your tech-mining colonies are above 1 stability, like 6 or 7 planets easily if you put com. Some nice things like blueprints and rare items are dropping some time after you build tech-mining. Go to starsector r/starsector • by [deleted] View community ranking In the Top 5% of largest communities on Reddit. 96a] Special Hullmod Upgrades by Mayu [0. ** 1% of people doing the tech-mining (so 10k people). Advertisement. Eventually the only planets you control directly will be ones with heavy industry or tech mining; and eventually the tech mining goes away to be replaced with more heavy industry. Xhan empire has some very eldritch secret content. It also includes one new low-tech light capital to give the Hegemony a fighting chance. Heavy Industry allows the player to pay their colony to produce a ship, usually below market price. search the big drone motherships and look through abandoned colony stations as well as tech mining. I wouldn't have made it in time and this colony would have died off very early. Reply . Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. starship legends- give ships and crew some personality. 0 (unpackblueprints). Creates an independent Open Market on the colony. [111/100] 10 points get turned into stats The gears of industry gradually stir to life, and the remnants of the mining and refining sector fuel this resurgence. 1a-RC6 is sad - totally not worth the effort for something that: 1/ takes a full colony industry slot. The ore mined should cover the maintenance cost, so I intended to just build the station and the sling and forget about it (unless I use it for something else a little more important)Mod Details This mod adds the "Adversary", a player-like faction equipped with nearly all vanilla ships, weapons, fighters, and hullmods. You can tweek the mining file in the mod folder to increase the yields for each category, I did this once but it's a fine balance push too much. Advertisement Coins. Change logs are released and updated incrementally. It is one of the least profitable industries out there, as only two worlds buy them (and far less than what the market provides) Their use is mostly upgrading. Do industries like mining, light industry, refining and so on stack? I know that heavy industries increase the production cap but I'm wondering if I need a mining industry on each of these planets. So, this along with Nexerelin's politics features seems like a good fitFarming (0) + Mining (1) + Light Industry (+4 Alpha Core) + High Command (0) = 5. It helps if you know that research stations and redacted stations are the main sources other than ruins. The ship will then be produced and delivered at the end of the month, stored at the designated planet. prettyboiclique • 4 mo. Use any extra deployment points to deploy long ranged ships to support your station, hit autopilot and go make a sandwich or something. It's been tested with v a nill a St a rsector 0. Has versions for 0. Find the perfect mod to enhance your gaming experience today. r/audiobooks. Apex is basically premium lowtech, with shields that transfer some of the damage they take to armor instead and shipsystems that remotely repair armor in combat. - Project 648H - High tech self-propelled battlestation; main. Yeah a planet with "no atmosphere" is best for refining because of some secret domain tech that you can find. Hazard Mining Incorporated: it's very well done and adds a ton of new content that doesn't break anything. The Ziggurat is a unique phase capital ship encountered at the Alpha Site as part of the Project Ziggurat quest, where it is an extremely dangerous enemy. Now, humanity is reduced to about 20 star systems in a sector that they used to rule entirely, split between. Putting an alpha core into a fully upgraded high tech orbital station brings a tear to my eyes. Join. 1] Slightly Better Tech-Mining. So there is bug with mod "Beyond the sector". Tech mining is the only way to find blueprints. an industry. Mid Tech is amazing if you have the star fortress upgrade. Finding a gas giant with abundant/plentiful volatiles is just about the only way to get enough volatiles for the safe operation of the fusion lamp & coronal hypershunt: super powerful endgame colony tech. It also adds a high tech pirate faction called the cabal. 1a] Hazard Mining Incorporated (Sick of Waiting Ed. It is highly likely you will get something of value in the ~10 months that it is operated. I never got anything good from tech mining. It used to be called Starfarer. A selection of low tech ships, [insert more description when not shattered]. HMI (the faction) isn't just about mining anyway. You don't even have to worry about losing transplutonic supply from losing a supply ship since. 6. megaboto •. Kadur remmnat, Secrets of the Frontier, Heavy Mining Industries, Brighton federation, Star Federation, and tahlan shipworks. Way better than the annoying pather cell spam, which however in most cases isn't a problem since you'll top at 10 stability anyway. 1a] Better Colonies 1. Raspberry7777 • 2 yr. Instead, it's run on meat, on the poor unfortunates that get in it's way and the lost souls decieved by profits and advancement until it's too late. Tech-Mining has a base upkeep of 1 000 credits, increasing by the same amount for every colony size past 3. Any ship you stick a mining tool on can mine, and will be at risk of damage. Hazard Mining Incorporated Junkyard Dogs (thinking of removing this) Scy Nation (Kinda weird sprites but man the ships are fun to fly) The Star Federation Legacy of Arkgenisis (otherwise known as the Anarakis Reparations Society, kinda weird one, sorta love em, they function quite different to the others)Starsector is a hard game, especially when you have no idea what to do. 95. The Luddic Path is a faction in the Sector. Fortunately console commands can help remedy things when my sector just didn't get (a lot of) certain. 51K subscribers in the starsector community. There are also new. I completely. Colony Management 3: Having the flexibility to colonise systems with multiple planets, and still being able to create tech mining outposts is a big enough draw for me. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain population size above 4. Re: [0. Elevate your Starsector gameplay with the [0. I loved the whole idea of fighting for market share in the vanilla game, and wished for more factions to have conflicts with, and more resources that you can produce and have in the economy. When I found out about Starsector, truly a hidden gem, I was amazed and fell in love with it. The heavy blaster is better in 99% of cases. So technically even sparse ruins are worthwhile. Focus on Uranium, Gold, and Rare Earths in Saskatchewan. I'm using Nex if that changes anything. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. You can mine asteroids in the Nexerelin mod. Mining Complex Beta-Eleven, a designation I'd lifted from the fusion reactor's terminal, was, as the name implied a mining base. So it has always been, so it shall be so long as humans are human. 3. ago. Also consider Better Tech-Mining (By Yunru). 4/ has no "dramatically" higher chance of finding things on the first mining. Habitable worlds and worlds with organics and/or farmland are much rarer than ones with minerals or volatiles. Its shipsystem increases damage done by fighters of all types. speedup- gives a battle speed up good when is just clean up in battles or easy win. 319 votes, 31 comments. 2D RPG/Trade/Fleet Combat Game. 6. 40K subscribers in the starsector community. Starsector gives you the freedom to either build or destroy the galaxy, however you may please. Check close by the star/black hole, all the planets, rings, asteroids, and warp points. 5t4t35 • 1 yr. Backwater farm colony is. Fixed now though. ” Construct a mining station within an asteroid belt or an asteroid field. Background. # 0 - Alternates between low tech, midline and high tech sprites. 38. 95. 3. Do tech-mined blueprints and items get delivered to your rally point colony? « on: November 29, 2018, 08:57:53 PM ». Ive modified the drop tables on yunru's slightly better tech mining by adding the item id of the industrial evolution items including the vpc so now the mod works and drops the industrial evolution colony items i basically copy pasted the item ID to the drop table maybe you can even tweak the table to be able to even give. Only build a star fortress and whatever else you need to keep the colony above 0 stability. [0. Mining, refining, heavy industry, fuel production and high command can all use their respective colony items on this world. meanwhile, let colony grow, give as much incentives as possible . 9. Nah bro, tech mining, the ruins await Reply LOST_REAPER59. Larger colony size means more mining production. starship legends- give ships and crew some personality. . 2D RPG/Trade/Fleet Combat Game. Upon seeing the upgrade mechanics, I was very excited to see a. I did not consider the dilution effect it would have on the loot pool. The base tech-mining in Starsector 0. 2D RPG/Trade/Fleet Combat Game. I find Tech Mining is best as the first industry (1/1) while the colony is tiny and just starting to grow. The Lanestate Union is a definitely unbalanced faction that revolves around a tall, bulky, mid-line (ish) low-tech armada with a heavy focus on Ballistics and a share of other types from the side. No need to think long-term with these. Absolutely recommend. Both mods are good and add unique stuff, DIY Planets is more vanilla friendly, you needing artefacts to complete terraforming projects. Download link. It is a very very late game approach, plus the chances are thin of finding something good, so try tech mining first Edit : just to be clear, you will have to raid the planets with orbital works to get the BP. This option requires $100k, 100 personnel, 200 supplies, 50 machinery to setup. An abandoned mining station, once a source of wealth and industry to feed the worlds and works of humanity. You have to raid it over and over to get what you want. Slightly Better Tech-Mining Hotfix. In fact, it always pays for itself. 122 votes, 26 comments. cfg file. The advanced tech mining mod is a godsend . Elevate your Starsector gameplay with the [0. The first roll that you make from each ruins you tech-mine has a vastly increased chance to get special items like AI cores, blueprints, and colony items. The Onslaught is a large low-tech battleship with strong armor and great frontal firepower. Lukas04 1 yr. They have teleporting mines, fortress shields and drone defence platforms with guardians and fortress shield. This will make the ruin refresh when techmining reaches a certain threshold and you can get infinite special items from them. 95. Self-explanatory. Advertisement Coins. Hazard mining inc. Go search Blue Super Giant stars, pretty sure you need to mess with a Coronal Shunt next. 2)Mining (Ores, Rare Ores, Organics, Volatiles) 3)Light Industry (Goods, Lux Goods, Drugs) 4)Salvage Yards (Ship Parts, Ship Hulls, Metals) 5)Farming (Food) Variable Assembler (Supplies, Fuel VPC) Size 6: Organs . Dec 23, 2021. It is a religious terrorist organization made up of radical adherents of the Luddic faith. I wonder how you'll balance Starsector-tech in this fic because some of it is hilariously bullshit at times like dimensional-shifting,. When a mine does explode, it deals 2,000 high explosive damage. Yunru's Pirates and Pathers. I get them from exploring in caches, research labs, and planetary ruins. modern carriers-gives carrier hullmods that can let you make diffrent carrier types. "boggledAstropolisSpriteToUse":0, # Setting this to false will disable mining station construction "boggledMiningStationEnabled":true, # Set the maximum number of mining. Depends on the size of the ruins. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. I installed Exotica Technologies which adds another ship customization system to the game. Jk, doesn't exist. So it looks like by the time you start getting the combed message you're down to between 25% to 50% chance of still discovering items, and by thoroughly combed you're done to below 25%. All planets are in the same system. 44. It also add tech-expeditions, which can be both good and bad. Heavy Industry is an industry. 0 – Respawn Fleets Scale with Ships Lost [Starsector Mods][0. Gryphon (B) - Ballistic variant of the Gryphon, can be quite powerful. Essentially a larger version of the Dominator. Can't mine in vanilla. Heavy Industry is an industry. Fixed an issue where installing the mod resulted in worse mining results than vanilla. A major freeport colony has been setup at a gas-giant, and Tri-Tachyon has established a light presence in system to establish easy trade access. 400 crew onboard beginning of the month; mining vessels in front of fleet list (elite crew only) with 237 veterans and 27 regulars in the cargo haulers, tugs and surplus; lost 52 veteran crew; ended up with 171 extra elite end of month. Author Topic: MOVED: [0. 1 upkeep. 96a] Substance. Level 3. 8 warships strapped together was too much, so combat versions will only get 4. It is a religious terrorist organization made up of radical adherents of the Luddic faith. And the. Can't mine in vanilla. 2D RPG/Trade/Fleet Combat Game. They can influence the output and upkeep cost of industries in various ways. (EDIT, Thanks to u/pedro1_1 ). - Discord: Twitch: a few ships to act as glue, bolster your fleet in combat. For those who don't know, Stealth Minefield is a hullmod found on Low Tech and Midline tier 3 stations. It used to be called Starfarer. ticktockbent • 1 yr. , 0. 95. 25 instead of a 1. Undertaking - Reversed and extended venture, more missiles, and swaps mining pods for a borer wing. Haven't used it but mod desc says it's better tech mining so you would probably get more industry items. They're shady as hell and do a good amount of scavenging and tech-mining too. Use AI cores for everything. 48K subscribers in the starsector community. I believe the best you could do is white/blacklist weapons in your doctrine, but I don't know if it works nor do I recommend it. 0 coins. r/starsector • tech mining with alpha core. The unmodified hull is fielded by Tri-Tachyon, while the Pirates have one that lacks some weapon mounts. already did the tech mining , just that it gets exhausted after like 1 cycle. Every encounter with a Remnant high danger class fleet (with their Radiants and all) is then around 400-600 resources letting you stay as long as you want. Explore a wide range of top-rated Starsector mods and take your gameplay to the next level. Compared to installing a Beta core for the maintenance cost reduction*, this is the only thing an alpha core gives you. 40K subscribers in the starsector community. 1a] Hazard Mining Incorporated (Compatibility Ed. Added to the game Only up to date for version. 95. Well, you should never stop during. (EDIT, Thanks to u/pedro1_1 ). r/starsector. Any ship you stick a mining tool on can mine, and will be at risk of damage. leaving the colonists cripplingly low on both food and the knowledge necessary to build and maintain advanced technology. Elevate your Starsector gameplay with the [0. Care needs to be taken with facings as the Burn Drive is only useful. plopped down a Tech-Mining industry, story-pointed it, and all I had to do was wait. Hazard Mining Incorporated adds a new faction, several new ship categories and. 95. 1 1. 3. Tech-mining colony size? « on: May 30, 2023, 12:38:07 PM » Wiki has this line: "Tech-Mining has a base upkeep of 1 000 credits, increasing by the same amount for every colony size past 3. . Just stay below 7. json - then search: techMiningDecay and. Best way to do it in my opinion is to simply reduce the DP limit when starting the game, this way the AI is forced to spawn only one at a time making them quite manageable by any decent mid to late game fleet. By the Hammers of Ludd!v0. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. The Biofactory Embryo is a special Colony item. Cryosanctum has a base upkeep of 10 000 credits, increasing by the same amount for each colony size past 3. Visiting the bars of your habitable planets will invite a Luddic missionary asking you to pledge the teachings of Ludd on your world. 9. And a good amount of atrocities. 95. With our comprehensive installation and usage guide, you’ll be able to install and use [0. Starsector > Mods > [0. Reply reply the_gamers_hive • I find it easier to just get a commission with UAF and start hunting stations, having a commission seems to greatly increase blueprint drop rate for said. It used to be called Starfarer. A single alpha core is worth $450,000. r/starsector • tech mining with alpha core. The other way to do it is with TASC and craft the special items you need. With starsector, it's humans and things created by humans that bear responsibility for the current state of affairs - no excuses, no scapegoats. Premium Powerups Explore Gaming. Is tech mining even worth it? So far I started tech mining on tier 3 ruins, got an alpha core assigned to it and improved it with story points, so far I get mostly low tier weapons around 10 ordnance points some supplies fuel and metal regularly and once a gamma core.